RIFT // REBOOT
CO-PRODUCER AND GAME DESIGNER

RIFT is a fast-paced top-down competitive arcade shooter that uses dodge ball like mechanics to defeat the other player in tug of war space combat.



The Team

Max Hayes - Audio Lead / Programmer

Benjamin Albertson-Gass - Lead Programmer

Neha Chintala - Producer / Programmer


Project Details

Ship date: October 2015 (4 weeks of development)
Engine: Zero Engine
Platform: PC
Team Size: 4


Roles

CO-Producer

  • Assisted the Producer in managing milestones and project deadlines.
  • Created weekly production reports.
  • Documented game design and technical specifications.

Game Designer

  • Developed core gameplay loop and mechanics.
  • Implemented ship control and gamepad support.
  • Created all art assets.