RIFT // REBOOT
CO-PRODUCER AND GAME DESIGNER
RIFT is a fast-paced top-down competitive arcade shooter that uses dodge ball like mechanics to defeat the other player in tug of war space combat.
Max Hayes - Audio Lead / Programmer
Ship date: October 2015 (4 weeks of development)
Engine: Zero Engine
Team Size: 4
- Assisted the Producer in managing milestones and project deadlines.
- Created weekly production reports.
- Documented game design and technical specifications.
- Developed core gameplay loop and mechanics.
- Implemented ship control and gamepad support.
- Created all art assets.