POLI // GRAVITY GAMES
PRODUCER AND TECHNICAL GAME DESIGNER

POLI is a 2D, simplistic platformer where players create blocks of light to help navigate the tunnels of a dark cave system.



The Team

Jacob Cuddihy - Game Designer

Max Hayes - Tech Lead / Audio Lead


Project Details

Ship date: December 2015 (4 weeks of development)
Engine: Zero Engine
Platform: PC
Team Size: 3


Roles

Producer

  • Created weekly production reports.
  • Managed milestones and project deadlines.
  • Assigned weekly tasks for the design team.

TECHNICAL Game Designer

  • Developed core gameplay loop and mechanics.
  • Implemented player controller and block creation mechanic.
  • Prototyped core gameplay using the Zero Engine.
  • Created all art assets.