POLI // GRAVITY GAMES
PRODUCER AND TECHNICAL GAME DESIGNER
POLI is a 2D, simplistic platformer where players create blocks of light to help navigate the tunnels of a dark cave system.
Jacob Cuddihy - Game Designer
Max Hayes - Tech Lead / Audio Lead
Ship date: December 2015 (4 weeks of development)
Engine: Zero Engine
Team Size: 3
- Created weekly production reports.
- Managed milestones and project deadlines.
- Assigned weekly tasks for the design team.
TECHNICAL Game Designer
- Developed core gameplay loop and mechanics.
- Implemented player controller and block creation mechanic.
- Prototyped core gameplay using the Zero Engine.
- Created all art assets.