DOUBLE-BEARELED // GRAVITY GAMES
PRODUCER AND TECHNICAL GAME DESIGNER

Double-Beareled is a 2D, top-down, low poly brawler game about a bear with a shotgun fighting waves of time travelling conquistadors.



The Team

Max Hayes - Tech Lead / Audio Lead
Jacob Cuddihy - UI Designer / Tech Artist

Matthew Craig - Game Designer / Artist
Gunnar Headley - Game Designer / Programmer


Project Details

Ship date: May 2016 (3 months of development)
Engine: Custom using C
Platform: PC
Team Size: 5


Roles

Producer

  • Created weekly production reports.
  • Managed milestones and project deadlines.
  • Assigned weekly tasks for the design team.

Technical Game Designer

  • Created an easing, equation library in C to replicate Andrey Sitnik's "Easing Functions Cheat Sheet".
  • Designed and implemented core combat loop and enemy attack behavior.
  • Prototyped core gameplay using Unity.