DINO DELIVERY // FOSSIL FRIENDS
PRODUCER AND LEAD DESIGNER
Dino Delivery is a third person adventure/puzzle game about a boy and his dinosaur best friend and their quest to recover the lost mail of their town.
Taylor Shook - Game Director / Art Lead
Arin Domning - Tech Lead / AI Programmer
Arocha Nitichakorn - Environment Artist
Ashley Kim - Generalist / UI Artist
Jasmine Keith - Character Artist
Pakhamon Kanchanawenich - Environment Artist
Peraya Vutidechkamjorn - Character Artist
Sophia Abouzeid - Animator / Rigger
Viet Nhi Tran - Generalist / VFX Artist
Kidon Kim - Programmer
Olivia Barrell - Programmer
Derek Sutton - Designer
Gwen Thompson - Interaction Designer
Nick Johnston - Interaction Designer
Sierra Schedin - Narrative Designer
Anthony Benson - Interaction / Level Designer
Ariel Kim - Volunteer Sound Designer
Dustin Williams - Audio Lead
Akiko Mueller - Volunteer Concept Artist
Marko Pavicevic - Volunteer Concept Artist
Ship date: April 2019
Engine: Unreal Engine
Team Size: 15+
Led a team of artists, programmers, and designers in Scrum meetings, bi-weekly sprints, and task ownership.
Curated project backlog and issues using Jira.
Managed milestones and project deadlines.
Prioritized and managed design decisions in regards to scope and project pillars.
Worked with the Game Director and design team to establish the core design; including player controller, companion system, and world building.
Whiteboxed level design and world creation.
Developed core gameplay loop and mechanics.
Created a modular, interactive puzzle system for the design team using Blueprints.
Implemented a rich-text style dialogue system.
Created Python tools for artists and art pipeline.
Prototyped and implemented most major gameplay mechanics.